Topic

Sound-design

  • Eurorack starter guide: getting into modular without overspending

    Eurorack is a format, not a product, and that is why it is so easy to overspend on. This guide walks through the standard itself (size, power, control voltage), how to test-drive modular for free in software, how to plan a first small case, and the power-budget mistake that damages modules. Manuals and specs checked on 25 Oct 2026.

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  • Field recording basics for musicians: recorders, mics and the rights you need

    A practical guide to recording the world outside your room and turning it into music: choosing a recorder, picking and placing mics, settings that save you in the edit, file habits that keep metadata intact, and the rights questions that matter before you release a track built on someone else's sound. Manuals, standards and laws checked on 25 Oct 2026.

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  • FM synthesis explained: ratios, index and algorithms without the maths anxiety

    FM synthesis builds bright, complex tones by letting one oscillator wobble the pitch of another at audio rate. This guide explains the three controls that matter (ratio, index and algorithm), walks through building an electric piano, a bell and a bass step by step, and says where FM earns its place in a modern set-up. Primary sources checked on 25 Oct 2026.

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  • Music for games basics: loops, stems, adaptive audio and middleware

    Game music is not a track that plays once; it is a set of parts that the game reassembles while someone plays. This guide walks through seamless loops, stem layering, horizontal and vertical adaptive techniques, and what middleware such as FMOD and Wwise (or a built-in engine system) actually does for a composer. Official docs checked on 25 Oct 2026.

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