Music for games basics: loops, stems, adaptive audio and middleware
Game music is not a track that plays once; it is a set of parts that the game reassembles while someone plays. This guide walks through seamless loops, stem layering, horizontal and vertical adaptive techniques, and what middleware such as FMOD and Wwise (or a built-in engine system) actually does for a composer. Official docs checked on 25 Oct 2026.
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