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      <title>We are the music makers</title>
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      <description>Music tech and AI in music: the news that matters, what we think about it, and a directory of the tools.</description>
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    <guid>https://wearethemusicmakers.co/learn/granular-synthesis-explained</guid>
    <title>Granular synthesis explained: grains, density, position and spray, and how to build a texture you can play</title>
    <link>https://wearethemusicmakers.co/learn/granular-synthesis-explained</link>
    <description>A granular synth chops a sound into tiny overlapping fragments called grains and rebuilds it, so you can stretch, freeze and smear audio without changing its pitch. This guide explains the handful of controls every granular instrument shares, then walks through turning one of your own recordings into a playable pad. Manuals and primary sources checked on 25 Oct 2026.</description>
    <pubDate>Sun, 25 Oct 2026 06:30:00 GMT</pubDate>
    <dc:creator>We are the music makers</dc:creator>
    <category>sound-design</category><category>synthesis</category><category>production</category><category>workflows</category>
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    <guid>https://wearethemusicmakers.co/learn/eurorack-starter-guide</guid>
    <title>Eurorack starter guide: getting into modular without overspending</title>
    <link>https://wearethemusicmakers.co/learn/eurorack-starter-guide</link>
    <description>Eurorack is a format, not a product, and that is why it is so easy to overspend on. This guide walks through the standard itself (size, power, control voltage), how to test-drive modular for free in software, how to plan a first small case, and the power-budget mistake that damages modules. Manuals and specs checked on 25 Oct 2026.</description>
    <pubDate>Sun, 25 Oct 2026 05:30:00 GMT</pubDate>
    <dc:creator>We are the music makers</dc:creator>
    <category>synthesis</category><category>sound-design</category><category>hardware</category><category>workflows</category>
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    <guid>https://wearethemusicmakers.co/learn/field-recording-basics</guid>
    <title>Field recording basics for musicians: recorders, mics and the rights you need</title>
    <link>https://wearethemusicmakers.co/learn/field-recording-basics</link>
    <description>A practical guide to recording the world outside your room and turning it into music: choosing a recorder, picking and placing mics, settings that save you in the edit, file habits that keep metadata intact, and the rights questions that matter before you release a track built on someone else&#39;s sound. Manuals, standards and laws checked on 25 Oct 2026.</description>
    <pubDate>Sun, 25 Oct 2026 05:30:00 GMT</pubDate>
    <dc:creator>We are the music makers</dc:creator>
    <category>recording</category><category>sound-design</category><category>workflows</category><category>rights</category>
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    <guid>https://wearethemusicmakers.co/learn/fm-synthesis-explained</guid>
    <title>FM synthesis explained: ratios, index and algorithms without the maths anxiety</title>
    <link>https://wearethemusicmakers.co/learn/fm-synthesis-explained</link>
    <description>FM synthesis builds bright, complex tones by letting one oscillator wobble the pitch of another at audio rate. This guide explains the three controls that matter (ratio, index and algorithm), walks through building an electric piano, a bell and a bass step by step, and says where FM earns its place in a modern set-up. Primary sources checked on 25 Oct 2026.</description>
    <pubDate>Sun, 25 Oct 2026 05:30:00 GMT</pubDate>
    <dc:creator>We are the music makers</dc:creator>
    <category>sound-design</category><category>synthesis</category><category>workflows</category>
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    <guid>https://wearethemusicmakers.co/learn/music-for-games-basics</guid>
    <title>Music for games basics: loops, stems, adaptive audio and middleware</title>
    <link>https://wearethemusicmakers.co/learn/music-for-games-basics</link>
    <description>Game music is not a track that plays once; it is a set of parts that the game reassembles while someone plays. This guide walks through seamless loops, stem layering, horizontal and vertical adaptive techniques, and what middleware such as FMOD and Wwise (or a built-in engine system) actually does for a composer. Official docs checked on 25 Oct 2026.</description>
    <pubDate>Sun, 25 Oct 2026 05:30:00 GMT</pubDate>
    <dc:creator>We are the music makers</dc:creator>
    <category>workflows</category><category>composition</category><category>sound-design</category><category>careers</category>
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    <guid>https://wearethemusicmakers.co/learn/time-stretching-and-pitch-shifting</guid>
    <title>Time-stretching and pitch-shifting explained: how the algorithms work and which one to pick</title>
    <link>https://wearethemusicmakers.co/learn/time-stretching-and-pitch-shifting</link>
    <description>Changing a recording&#39;s tempo without changing its pitch (or the reverse) is something every DAW does, but not in the same way. This guide explains the three families of algorithm behind warp and flex modes, what each one breaks, and a step-by-step way to choose the right mode for drums, vocals, full mixes and sound design. Manuals and papers checked on 25 Oct 2026.</description>
    <pubDate>Sun, 25 Oct 2026 05:30:00 GMT</pubDate>
    <dc:creator>We are the music makers</dc:creator>
    <category>sampling</category><category>daw</category><category>workflows</category><category>sound-design</category>
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    <guid>https://wearethemusicmakers.co/learn/808-and-sub-bass-sound-design</guid>
    <title>808 and sub bass sound design: building low end that survives a phone speaker</title>
    <link>https://wearethemusicmakers.co/learn/808-and-sub-bass-sound-design</link>
    <description>Most phone speakers cannot reproduce the fundamental of a deep 808, so the bass you hear on a phone is mostly its harmonics. This guide is about designing the sound itself, before mixing: picking the note, shaping the pitch drop and decay, adding harmonics on purpose, and testing on the speakers your listeners actually use. Standards and manuals checked on 25 Oct 2026.</description>
    <pubDate>Sun, 25 Oct 2026 04:30:00 GMT</pubDate>
    <dc:creator>We are the music makers</dc:creator>
    <category>sound-design</category><category>synthesis</category><category>mixing</category><category>workflows</category>
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    <guid>https://wearethemusicmakers.co/learn/arpeggiators-and-step-sequencers</guid>
    <title>Arpeggiators and step sequencers: turning held chords and grids into parts that move</title>
    <link>https://wearethemusicmakers.co/learn/arpeggiators-and-step-sequencers</link>
    <description>An arpeggiator plays the notes you hold one at a time in a pattern; a step sequencer plays a fixed grid of steps you program in advance. This guide explains what each control actually does, how to build a usable part with each in any DAW, and how to keep them from sounding like a preset demo. Manuals and specifications checked on 25 Oct 2026.</description>
    <pubDate>Sun, 25 Oct 2026 04:30:00 GMT</pubDate>
    <dc:creator>We are the music makers</dc:creator>
    <category>sound-design</category><category>synthesis</category><category>midi</category><category>workflows</category>
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    <guid>https://wearethemusicmakers.co/learn/synth-sound-design-basics</guid>
    <title>Synth sound design basics: build your own patches from an init sound</title>
    <link>https://wearethemusicmakers.co/learn/synth-sound-design-basics</link>
    <description>A practical route into subtractive synthesis for beginners and intermediate producers: start from an init patch, then learn oscillators, filters, envelopes and LFOs by building a bass, a pad and a pluck yourself. Uses free synths (Surge XT and Vital) so anyone can follow along, with sources read on 25 Oct 2026.</description>
    <pubDate>Sun, 25 Oct 2026 03:30:00 GMT</pubDate>
    <dc:creator>We are the music makers</dc:creator>
    <category>sound-design</category><category>synthesis</category><category>production</category><category>workflows</category>
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    <guid>https://wearethemusicmakers.co/learn/sidechain-compression</guid>
    <title>Sidechain compression beyond EDM pumping: ducking, key inputs and multiband sidechains</title>
    <link>https://wearethemusicmakers.co/learn/sidechain-compression</link>
    <description>A sidechain lets one sound control how a processor treats another. Pumping kick-and-bass is the famous use, but the same routing quietly ducks guitars under a vocal, keys a gate from a drum, and, with a multiband compressor, turns down only the frequencies that clash. Here is how each version works, using the Ableton Live manual and FabFilter Pro-MB help as references.</description>
    <pubDate>Sat, 24 Oct 2026 06:30:00 GMT</pubDate>
    <dc:creator>We are the music makers</dc:creator>
    <category>mixing</category><category>compression</category><category>workflows</category><category>sound-design</category>
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    <guid>https://wearethemusicmakers.co/news/2026/09/professional-sound-alliance-sound-designers-ai-scraping</guid>
    <title>Sound designers form an alliance against AI scraping, but their fight is about price and consent, not refusal</title>
    <link>https://wearethemusicmakers.co/news/2026/09/professional-sound-alliance-sound-designers-ai-scraping</link>
    <description>The Professional Sound Alliance launched on 24 Sep 2026 to fight &quot;Data Piracy&quot; and &quot;Sync Piracy&quot; of sound effects. Two of its founding libraries already sell AI training data, so this is a campaign for licensed AI on their terms. The open question is whether the recordists behind those libraries share in it.</description>
    <pubDate>Thu, 24 Sep 2026 09:30:00 GMT</pubDate>
    <dc:creator>We are the music makers</dc:creator>
    <category>artist-rights</category><category>ai-training</category><category>sound-design</category><category>licensing</category>
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