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      <description>Music tech and AI in music: the news that matters, what we think about it, and a directory of the tools.</description>
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    <title>Music for games basics: loops, stems, adaptive audio and middleware</title>
    <link>https://wearethemusicmakers.co/learn/music-for-games-basics</link>
    <description>Game music is not a track that plays once; it is a set of parts that the game reassembles while someone plays. This guide walks through seamless loops, stem layering, horizontal and vertical adaptive techniques, and what middleware such as FMOD and Wwise (or a built-in engine system) actually does for a composer. Official docs checked on 25 Oct 2026.</description>
    <pubDate>Sun, 25 Oct 2026 05:30:00 GMT</pubDate>
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